2008 IEEE International Multitopic Conference 2008
DOI: 10.1109/inmic.2008.4777806
|View full text |Cite
|
Sign up to set email alerts
|

Design implications for believable & engaging scenarios

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2009
2009
2020
2020

Publication Types

Select...
4
1

Relationship

2
3

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 10 publications
0
4
0
Order By: Relevance
“…The classroom discussion forum method offers a range of perspectives to be gathered in a short time period in an encouraging and enjoyable way. The forums aimed to obtain qualitative data about children's views, expectations, and needs concerning the software and, additionally, suggestions for further development of engaging scenarios and believable synthetic characters (Paracha et al, 2008). All forums were lead by two trained researchers who ensured that the participants interacted with Shimpai Muyou!…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The classroom discussion forum method offers a range of perspectives to be gathered in a short time period in an encouraging and enjoyable way. The forums aimed to obtain qualitative data about children's views, expectations, and needs concerning the software and, additionally, suggestions for further development of engaging scenarios and believable synthetic characters (Paracha et al, 2008). All forums were lead by two trained researchers who ensured that the participants interacted with Shimpai Muyou!…”
Section: Resultsmentioning
confidence: 99%
“…In the context of developing interactive learning environments, user-centered design can be useful because it puts the user, rather than the system, at the center of the process. To obtain children's input and feedback on engaging scenarios and believable intelligent virtual agents, several inter-generational and interdisciplinary collaborations have been created with elementary schools (Paracha, Khan, & Yoshie, 2008). The feedback obtained from children highly contributed to development of Shimpai Muyou!…”
Section: System Design and Developmentmentioning
confidence: 99%
“…Outputs contributed to the development of initial design ideas for the VLE, identifying outline, genre, requirements, and factors that would increase acceptance of VLE by Japanese children, as further detailed in Paracha, Khan & Yoshie (2008) and Using partially fictional situations and narratives and developing comic strips allowed children to discuss and explore stories and everyday experiences of school emotions, empathy, bullying scenes and coping with bullying. However, in addition, the participatory design methods applied provided tools to teach and learn about values, perspective-taking, compassion, ethical reasoning, empathy, reflection and inclusive principles in the classroom and school community.…”
Section: Fig 1 Interfacementioning
confidence: 99%
“…The discussion highlights how design and interaction can empower children with ethical reasoning and reflection in order to enable them to challenge bullying. For full details of our approach and activities, for informing early stage design see Paracha, Khan & Yoshie (2008) and ; for improving narrative and story see ; for iterative design and development see Paracha & Yoshie (2012) and Li et al, (2013); and for summative evaluation please refer to and Paracha, Jehanzeb & Yoshie (2013).…”
Section: Introductionmentioning
confidence: 99%