“…To date, VR has often been applied to interventions for children and adolescents on the autistic spectrum. For example, in the context of social communication, interaction and skill training [47,57,72], the training of emotion recognition, facial expression, as well as body gestures [22], phobia interventions [45,46], the practice of fine motor skills [71] and driving exercises [66], (see [9] for a recent review). In populations with neurodegenerative diseases [53] or attention deficit hyperactivity disorder (ADHD) [2,3], VR technologies have also been used as a tool to aid the evaluation processes to diagnose these conditions.…”