2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) 2020
DOI: 10.1109/segah49190.2020.9201697
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Design of a Serious Game to Inform the Public About the Critical Zone

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Cited by 6 publications
(4 citation statements)
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“…We already mentioned performance and self-efficacy above. Additionally we find studies that focus on media effects such as awe or novelty (Chirico et al, 2018), or develop sophisticated measures such as ripple effects (Sajjadi et al, 2020). The bottom line is that the relative youth of embodiment enabled through technology so far has not allowed for establishing deep theoretical foundations, despite several decades of research.…”
Section: Does Embodiment Through Immersion Really Help?mentioning
confidence: 99%
“…We already mentioned performance and self-efficacy above. Additionally we find studies that focus on media effects such as awe or novelty (Chirico et al, 2018), or develop sophisticated measures such as ripple effects (Sajjadi et al, 2020). The bottom line is that the relative youth of embodiment enabled through technology so far has not allowed for establishing deep theoretical foundations, despite several decades of research.…”
Section: Does Embodiment Through Immersion Really Help?mentioning
confidence: 99%
“…The research studies based on applying questionnaire tool revealed that immersive learning environments is positively perceived by the students in terms of improving their performances, motivation for learning and doing any kind of academic tasks, and academic engagement [36]. Evaluative study [37] and field observation Nordin et al [38] study on immersive learning environments revealed subjective satisfaction, learning engagement, usability, flexibility in learning, interactive etc. as the benefits of ILEs in educational setting.…”
Section: Critical Analysis Of Immersivementioning
confidence: 99%
“…The CZ Investigator (Sajjadi et al, 2020) is a narrative-driven game built for a Microsoft Windows desktop application (i.e., high scalability (Klippel et al, 2020)). The game's narrative is one of its key design aspects that facilitates the contextualization of the learning activities and engages the players with them (Dickey, 2011).…”
Section: The Serious Gamementioning
confidence: 99%
“…This environment was made using a Digital Elevation Model (DEM) based on high-resolution Lidar data with an average of 10 points/m 2 with 2-4 cm vertical accuracy. Therefore, the natural environment of the game can be described as a "model of reality" (Harteveld, 2011) and was populated with a variety of vegetation species found in the Shale Hills area, with a reasonable level of accuracy (Sajjadi et al, 2020). To complete their investigation, the player needs to accomplish five objectives related to the hydrosphere component of the CZ.…”
Section: The Serious Gamementioning
confidence: 99%