2020 3rd International Conference of Inclusive Technology and Education (CONTIE) 2020
DOI: 10.1109/contie51334.2020.00012
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Design of an interactive system of tangible interfaces to support learning in children with autism

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Cited by 2 publications
(1 citation statement)
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“…Furthermore, gamification can be a good strategy to help students with some disorders to achieve better results than with traditional approximations. An example of that is the use of games and videogames to help with the education of children with autism, like in the study by Najeeb et al [138], or Carreno-Leon et al [22], who use tangibles to support learning for this group of children.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, gamification can be a good strategy to help students with some disorders to achieve better results than with traditional approximations. An example of that is the use of games and videogames to help with the education of children with autism, like in the study by Najeeb et al [138], or Carreno-Leon et al [22], who use tangibles to support learning for this group of children.…”
Section: Introductionmentioning
confidence: 99%