Abstract:Studying Chemistry is not about the concept but how to train the students' creativity. The learning outcomes are influenced by several factors, including learning models and materials. Teachers still use the books provided by the school, so teachers should develop learning materials that suit learning objectives and students' conditions. Teachers should analyze the students' cognitive ability and also creativity. Chemo-entrepreneurship-oriented learning materials would help to analyze students' cognitive abili… Show more
“…So that students can have high motivation to study wherever and whenever (Saleh et al, 2022). According to Darmawan (2011) in Wildana et al (2020) learning media is easy to develop because there are smartphones that can display interactive animations just like computers.…”
Section: Game Development As Learning Mediamentioning
confidence: 99%
“…Games can be played online or offline depending on the game being made. Games that are based online or offline make it possible to apply on many platforms (multiplatform) (Wildana et al, 2020). Apart from advantages, game-based learning media also has disadvantages such as when the games being played are too difficult to understand, as a result, students lose interest in learning to use them.…”
Section: Advantages and Disadvantages Of Games As Learning Mediamentioning
confidence: 99%
“…Not all chemistry subject matter can use game-based learning media, nor are there many variations in the games (Susanti et al, 2022;Yuanita et al, 2022). In addition, most games do not have a cloud feature so data is still stored on local storage by downloading games on smartphones or computers (Wildana et al, 2020).…”
Section: Advantages and Disadvantages Of Games As Learning Mediamentioning
confidence: 99%
“…(Andiastutik, 2017;Aryani & Hartina, 2017;Dewi & Lutfi, 2021;Hidayani et al, 2020;Hilmiyah & Lutfi, 2017;Nur & Sumarni, 2017;Suryana et al, 2018;Wildana et al, 2020) …”
One of the supporting factors for the success of a lesson is an increase in students' understanding of the material being taught. The use of learning media can help students understand the material easily. This literature review discusses the use of game-based learning media to increase high school students' understanding of chemistry. This study uses the narrative literature review method, by analyzing several literature sources related to game-based learning media. The results of the study show that game-based learning media can encourage students to learn actively anywhere and anytime so that they can increase students' cognitive abilities in understanding chemical material. Game-based learning media can be applied to all grade 10 and 11 chemistry materials at the senior high school (SMA) level.
“…So that students can have high motivation to study wherever and whenever (Saleh et al, 2022). According to Darmawan (2011) in Wildana et al (2020) learning media is easy to develop because there are smartphones that can display interactive animations just like computers.…”
Section: Game Development As Learning Mediamentioning
confidence: 99%
“…Games can be played online or offline depending on the game being made. Games that are based online or offline make it possible to apply on many platforms (multiplatform) (Wildana et al, 2020). Apart from advantages, game-based learning media also has disadvantages such as when the games being played are too difficult to understand, as a result, students lose interest in learning to use them.…”
Section: Advantages and Disadvantages Of Games As Learning Mediamentioning
confidence: 99%
“…Not all chemistry subject matter can use game-based learning media, nor are there many variations in the games (Susanti et al, 2022;Yuanita et al, 2022). In addition, most games do not have a cloud feature so data is still stored on local storage by downloading games on smartphones or computers (Wildana et al, 2020).…”
Section: Advantages and Disadvantages Of Games As Learning Mediamentioning
confidence: 99%
“…(Andiastutik, 2017;Aryani & Hartina, 2017;Dewi & Lutfi, 2021;Hidayani et al, 2020;Hilmiyah & Lutfi, 2017;Nur & Sumarni, 2017;Suryana et al, 2018;Wildana et al, 2020) …”
One of the supporting factors for the success of a lesson is an increase in students' understanding of the material being taught. The use of learning media can help students understand the material easily. This literature review discusses the use of game-based learning media to increase high school students' understanding of chemistry. This study uses the narrative literature review method, by analyzing several literature sources related to game-based learning media. The results of the study show that game-based learning media can encourage students to learn actively anywhere and anytime so that they can increase students' cognitive abilities in understanding chemical material. Game-based learning media can be applied to all grade 10 and 11 chemistry materials at the senior high school (SMA) level.
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