2019
DOI: 10.7196/ajhpe.2019.v11i3.1190
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Design of digital games in health sciences education

Abstract: This open-access article is distributed under Creative Commons licence CC-BY-NC 4.0.

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“…In this case, students learned the content by collaboratively playing the game. The game was designed for groups of between three and five players on each team during classroom interaction (Titus & Ng'ambi, 2019). The game was also designed to be played by students individually for the purpose of revision or prolonged content engagement.…”
Section: Research Setting: Digital Gamementioning
confidence: 99%
“…In this case, students learned the content by collaboratively playing the game. The game was designed for groups of between three and five players on each team during classroom interaction (Titus & Ng'ambi, 2019). The game was also designed to be played by students individually for the purpose of revision or prolonged content engagement.…”
Section: Research Setting: Digital Gamementioning
confidence: 99%