2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) 2020
DOI: 10.1109/ro-man47096.2020.9223434
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Design of Haptic Gestures for Affective Social Signaling Through a Cushion Interface

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Cited by 2 publications
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“…In addition, we found the need for better tools to support non-verbal communication as cues were not satisfactorily translated with video-mediated solutions; for instance, missing eye contact led to feeling social disconnection. This suggests the potential to investigate the integration of emerging input/output devices that could augment the player experience, e.g., gaze interaction to provide the experience of playing together and social presence [21,25], or haptic props to provide social affective communication [23,24]. Moreover, we see opportunities to explore the use of novel game interfaces with better remote spatial affordances, for example, the use of shape-changing interfaces [33] that could adopt the shape of the game space at different remote locations (e.g., [10]).…”
Section: Discussionmentioning
confidence: 99%
“…In addition, we found the need for better tools to support non-verbal communication as cues were not satisfactorily translated with video-mediated solutions; for instance, missing eye contact led to feeling social disconnection. This suggests the potential to investigate the integration of emerging input/output devices that could augment the player experience, e.g., gaze interaction to provide the experience of playing together and social presence [21,25], or haptic props to provide social affective communication [23,24]. Moreover, we see opportunities to explore the use of novel game interfaces with better remote spatial affordances, for example, the use of shape-changing interfaces [33] that could adopt the shape of the game space at different remote locations (e.g., [10]).…”
Section: Discussionmentioning
confidence: 99%