2017
DOI: 10.1186/s13640-017-0238-6
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Design of mobile augmented reality game based on image recognition

Abstract: The work studied a complete set of development system for mobile augmented reality game based on combination of AR technology and RTS game. An effective image recognition strategy was proposed through SIFT feature matching algorithm. Integrated with cloud image recognition module, the response speed of image recognition module was improved by eliminating error matching point. Through optimization of the scheme and existing technologies, the improved image recognition algorithm was applied to the game system, r… Show more

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Cited by 14 publications
(6 citation statements)
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References 15 publications
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“…Un sistema de realidad aumentada toma como referencia una imagen, la cual es procesada por un algoritmo de detección de bordes [6][7][8], el cual prepara la imagen para la etapa de segmentación y el reconocimiento de patrones [9][10]. Este proceso permite determinar la posición en la cual se debe remplazar un objeto real por uno virtual, tomando en cuenta su posición y perspectiva [11].…”
Section: Marco Teóricounclassified
“…Un sistema de realidad aumentada toma como referencia una imagen, la cual es procesada por un algoritmo de detección de bordes [6][7][8], el cual prepara la imagen para la etapa de segmentación y el reconocimiento de patrones [9][10]. Este proceso permite determinar la posición en la cual se debe remplazar un objeto real por uno virtual, tomando en cuenta su posición y perspectiva [11].…”
Section: Marco Teóricounclassified
“…A mobile navigation system is proposed in [17], to present the display function of markerless augmented reality which is able to support the multiple targets. Zhang [18] designed a framework for MAR game using image recognition techniques. Rao et al [19] developed a fast, markerless and robust MAR approach for registration, geovisualization and interaction purposes.…”
Section: Augmented Reality Based Researchmentioning
confidence: 99%
“…In particular, when designers attempt to produce artistic materials that put spice into the attractiveness of the video game, they may either take reference of real world architectural and parametric settings, or create objects and environments that may not exist in reality. All these have provided possibilities for the utilization and application of image generation techniques within game design processes [ 16 , 17 ].…”
Section: Introductionmentioning
confidence: 99%