2020
DOI: 10.30534/ijatcse/2020/4991.32020
|View full text |Cite
|
Sign up to set email alerts
|

Design of Mobile Game-Based Learning Application for Children with Dyslexia

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
4
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 0 publications
0
4
0
Order By: Relevance
“…Challenges should be provided at the right level and match with the skills gained by the dyslexics, and must also adequate. As many suggested that games should have different difficulty levels [43,44,46,49,[54][55]57,[61][62][63], there are possibilities to apply appropriate challenges to different levels. In term of competition, both previous works [55,64] agreed that the dyslexic game needs no companion.…”
Section: Findings and Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Challenges should be provided at the right level and match with the skills gained by the dyslexics, and must also adequate. As many suggested that games should have different difficulty levels [43,44,46,49,[54][55]57,[61][62][63], there are possibilities to apply appropriate challenges to different levels. In term of competition, both previous works [55,64] agreed that the dyslexic game needs no companion.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Providing feedback is necessary [52,[54][55][56]61,62,64] since the game is meant for educating the dyslexics. There are several studies agreed on instant or immediate feedback [55,61] while the other suggested that feedback should be given when the game ends [54].…”
Section: Findings and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, teachers must have the skills and competencies to be productive in their work as technology used in education becomes more accessible (Koh et al, 2021). Furthermore, game-based instruction is a popular approach to learning that can improve the learning mechanisms of various types of learners (Bigueras, 2020). Because of the transition that occurred in the student's lives and the two years they were confined inside the home, utilizing game-based in their learning is a great help in adjusting their pace of learning because the incorporation of technology in their learning is better so they will understand the concept and lesson using game-based approach because this has been their support in the virtual world of learning and teaching amidst the pandemic.…”
Section: Theme 1: Innovative Approach To Students Learning Experiencementioning
confidence: 99%