Proceedings of the 28th ACM International Conference on Design of Communication 2010
DOI: 10.1145/1878450.1878454
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Design of multilingual participatory gaming simulations with a communication support agent

Abstract: People communicating through machine translators cannot tell what the purpose of their communication is or what other people are thinking because of the poor quality of translation services. If they are able to share their understanding within a "common ground" like a communicative or behavioral protocol, they can overcome their difficulties in communication, and we can improve information systems to help them improve mutual understanding. We designed a multilingual participatory gaming simulation, and conduct… Show more

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Cited by 9 publications
(8 citation statements)
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“…In the analysis of the chat discussion logs, we divided chat discussion logs into two threads, 'source' and 'translated' [11]. 'Source thread' means original statement, e.g., Japanese statement is described as source thread and Korean statement is translated into Japanese.…”
Section: B Analysis Of Discussionmentioning
confidence: 99%
“…In the analysis of the chat discussion logs, we divided chat discussion logs into two threads, 'source' and 'translated' [11]. 'Source thread' means original statement, e.g., Japanese statement is described as source thread and Korean statement is translated into Japanese.…”
Section: B Analysis Of Discussionmentioning
confidence: 99%
“…Also, this game logs the conversation data with these conversation tags, which enables context protocols to be extracted. However, we need to manage the participants motivation to encourage them to do conversational tagging because manual tagging done by participants does not motivate participants to assign conversation tags very much [2], [4].…”
Section: B Methods Of Conversation Taggingmentioning
confidence: 99%
“…A gaming simulation is often used for conversational analysis [2]. This enables us to develop a concrete support system, such as by implementing an agent through analysis of the interaction between humans or artifacts.…”
Section: Related Workmentioning
confidence: 99%
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