2000
DOI: 10.1002/1520-684x(20001115)31:12<62::aid-scj7>3.0.co;2-v
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Design of real-world-scene databases with mapping to virtual CG space

Abstract: This paper proposes a new method which simplifies shapes of objects in the real world by giving them their meanings so that a real-world-scene database can be realized. To construct a database for shapes and movements of objects in a world scene, it is necessary to efficiently represent the shape and meaning of each object by using a small amount of data, and to establish a query process relating to them. In the proposed method, each scene is represented by an approximate polygon model (called shape of the ind… Show more

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