Describing and Studying Domain-Specific Serious Games 2015
DOI: 10.1007/978-3-319-20276-1_2
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Design of the Game-Based Learning Environment “Dudeman & Sidegirl: Operation Clean World,” a Numerical Magnitude Processing Training

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Cited by 4 publications
(8 citation statements)
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“…We used the NSG (Linsen et al , 2015) consisting of a comparison and a NLE game (see Figure S1). In the comparison game, the levels are designed to vary in difficulty based on the numerosities (1–4, 1–9, 5–18), the display duration and the type of stimuli (non‐symbolic, symbolic and mixed notation).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…We used the NSG (Linsen et al , 2015) consisting of a comparison and a NLE game (see Figure S1). In the comparison game, the levels are designed to vary in difficulty based on the numerosities (1–4, 1–9, 5–18), the display duration and the type of stimuli (non‐symbolic, symbolic and mixed notation).…”
Section: Methodsmentioning
confidence: 99%
“…Consequently, how much time children needed to finish the game depended on their reaction time for each item as the number of exercises and the order of the items was exactly the same for all children. A detailed overview of the levels in the game can be found in Linsen and Colleagues (2015, pp. 14–22).…”
Section: Methodsmentioning
confidence: 99%
“…The number sense game (NSG) (Linsen et al, 2015;Maertens, De Smedt, Sasanguie, Elen, Reynvoet, 2016) contains two types of exercises, namely a comparison game and a NLE game (see Figure 1). The levels of both the comparison game and the NLE game were presented in a fixed order and were characterized by increasing difficulty.…”
Section: Number Sense Game (Nsg)mentioning
confidence: 99%
“…Similarly, in the NLE, there are 18 levels of varying difficulty based on the number of anchor points (9, 1, or, no anchor points) the display duration (until response or 1,500 ms), and the type of stimuli (non‐symbolic, symbolic, and mixed notation). A detailed description of the NSG can be found in Linsen et al (2015). Previous intervention studies provided evidence for the NSG training meaning that the NSG training is at least equally beneficial or better in terms of learning as ‘business as usual’ or active control condition (Maertens et al, 2016; Vanbecelaere et al, 2020b).…”
Section: Methodsmentioning
confidence: 99%
“…More specifically, we investigate the impact of adaptivity on learning efficiency in an educational game that trains early numerical skills. We analyse the log‐data from the study of Vanbecelaere et al (2020a), which implemented two different versions of the number sense game (NSG; Linsen et al, 2015), to capture moment‐by‐moment learning. The goal of this study is to investigate whether the adaptive training produced larger learning efficiency compared to a non‐adaptive training in a well‐controlled setting.…”
Section: Introductionmentioning
confidence: 99%