“…VR is widely used in many fields such as education (Lorenzo et al, 2020;McGarr, 2020;Radianti et al, 2020;Theelen et al, 2020), medicine (Bhattacharjee et al, 2020;Felipe et al, 2020;Maier et al, 2020a;Xin et al, 2020), computer games (Bapka et al, 2018;Yang et al, 2018;Allspaw et al, 2019), new motor skills acquisition (Prasertsakul et al, 2018;Ricca et al, 2018;de Moraes et al, 2020), virtual sights (Errichiello et al, 2019;. VR studies in sports focused on three areas: performance analysis (Ouadahi et al, 2016;Neumann et al, 2018), simulation development (Pereira et al, 2018) and virtual training (Adamovich et al, 2009;Calabro et al, 2017;Akbas et al, 2019).…”