“…When tackling high-level topics related to AR it is an obvious choice to focus on design patterns for AR user interaction which are already well documented [8,9]. However, while there is a large collection of UI design principles for AR/MR, they tend to be either very generic (e.g., responsiveness, consistency, personalization, learnability) or focused on low-level aspects (e.g., navigation, selection and manipulation in 3D).…”