2023
DOI: 10.3390/computers12110236
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Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review

Jessica Rodrigues Esteves,
Jorge C. S. Cardoso,
Berenice Santos Gonçalves

Abstract: The growing popularity of immersive virtual reality (iVR) technologies has opened up new possibilities for learning English. In the literature, it is possible to find several studies focused on the design, development, and evaluation of immersive virtual reality applications. However, there are no studies that systematize design recommendations for immersive virtual reality applications for English learning. To fill this gap, we present a systematic review that aims to identify design recommendations for immer… Show more

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Cited by 4 publications
(2 citation statements)
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“…(2) design the content and learning objectives; (3) choose hardware and technology; (4) create the scenario and design the interaction; (5) provide feedback and assessment; and (6) continuously improve (Esteves et al, 2023) Overall, this research has created the 360 degree videos, developed and tested Virtual Reality application product using Unity software to test and improve Listening Comprehension skills in English II courses at the Faculty of Computer Science, UPI YPTK.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…(2) design the content and learning objectives; (3) choose hardware and technology; (4) create the scenario and design the interaction; (5) provide feedback and assessment; and (6) continuously improve (Esteves et al, 2023) Overall, this research has created the 360 degree videos, developed and tested Virtual Reality application product using Unity software to test and improve Listening Comprehension skills in English II courses at the Faculty of Computer Science, UPI YPTK.…”
Section: Methodsmentioning
confidence: 99%
“…They pointed out that when it comes to teaching language, VR is both substantially more effective and more pleasant than using module, text, and audio. Esteves et al (2023) states that VR offers access to environments and circumstances that are difficult to emulate in conventional classrooms, thus making it easier to implement various teaching tactics. According to Peixoto et al (2021), VR improves language acquisition by raising student interest, as well as increasing motivation and engagement.…”
Section: Introductionsmentioning
confidence: 99%