2022
DOI: 10.3390/ijerph19073985
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Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports

Abstract: Background: Youths with lower limb dysfunction display low levels of sports participation, which limits their growth and self-development, both physically and mentally. Recently, VR technology has proven its profound value in the psychological evaluation and treatment, rehabilitation, and immersive training of people in need. We have proposed, designed, and developed a VR rock-climbing game for youths with lower-limb dysfunction that allows them to engage in enjoyable and purposeful in-game tasks that simultan… Show more

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Cited by 4 publications
(2 citation statements)
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“…VR is a sophisticated technology which has become more popular and has been used in several fields such as health (Asadzadeh, Samad-Soltani, Salahzadeh, Rezaei-Hachesu, 2021;Lindner, 2021;Peláez-Vélez, Gacto-Sánchez & Martínez-Carrasco, 2023), employment (Ho, Wu & Yen, 20232023, education until sports (Hoyos, Yusti & Sandon, 2022;Zhang et al, 2022;Wiebe et al, 2022). VR presents a sports activity carried out in a virtual environment.…”
Section: Introductionmentioning
confidence: 99%
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“…VR is a sophisticated technology which has become more popular and has been used in several fields such as health (Asadzadeh, Samad-Soltani, Salahzadeh, Rezaei-Hachesu, 2021;Lindner, 2021;Peláez-Vélez, Gacto-Sánchez & Martínez-Carrasco, 2023), employment (Ho, Wu & Yen, 20232023, education until sports (Hoyos, Yusti & Sandon, 2022;Zhang et al, 2022;Wiebe et al, 2022). VR presents a sports activity carried out in a virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…Data from previous studies had documented about VR that was integrated into sports training (Bedir & Erhan, 2021;Geisen, Fox & Klatt, 2023;Khundam & Nöel, 2021;Sohail, Firdos, Ikram & Talha, 2022;Zhang et al, 2022). In addition, previous research on VR only focused on several research methods, for example scoping reviews (Giakoni-Ramírez, Godoy-Cumillaf, Sebastián Espoz-Lazo, Duclos-Bastias & Martín, 2023;Mouatt et al, 2020), experiments (Harrison, Potts, King & Braun-Trocchio, 2021;Dolu & Camliguney, 2022;Mcclure & Schofield, 2020), but there has been no study about VR being associated with sports engagement and technical skills in football athletes through experimental methods.…”
Section: Introductionmentioning
confidence: 99%