Proceedings of the 18th ACM International Conference on Interaction Design and Children 2019
DOI: 10.1145/3311927.3325314
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Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions

Abstract: Virtual reality (VR) offers potential as a prototyping tool for human-robot interaction. We explored a way to utilize human-centered design (HCD) methodology to develop a collaborative VR game for understanding teens' perceptions of, and interactions with, social robots. Our paper features three stages of the design process for teen-robot interaction in VR; ideation, prototyping, and the game development. In the ideation stage, we identified three important design principles: collaboration, customization, and … Show more

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Cited by 8 publications
(2 citation statements)
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“…In a previously published late breaking report (Kim et al, 2019), we briefly described several user design sessions with teens that led to the development of our VR Robot Designer game. In this paper, we cover the design process in more detail and include new findings resulting from a pilot test of our mid-fidelity VR game.…”
Section: Our Motivationmentioning
confidence: 99%
“…In a previously published late breaking report (Kim et al, 2019), we briefly described several user design sessions with teens that led to the development of our VR Robot Designer game. In this paper, we cover the design process in more detail and include new findings resulting from a pilot test of our mid-fidelity VR game.…”
Section: Our Motivationmentioning
confidence: 99%
“…Thus, VLEs have a huge advantage in protecting the natural curiosity of children. Last, VR has a great influence on motivating learners and encouraging communication [15]. There is a tendency to be active and communicate through verbal or non-verbal ways when in VLEs.…”
Section: Introductionmentioning
confidence: 99%