2023
DOI: 10.31681/jetol.1334912
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Designing a digital escape room game: An experience of a digital learning tool in basic education

Güliz ŞAHİN

Abstract: The study aims to explore the perspectives of primary school teacher candidates who attend Turkish Language Teaching courses on their experiences of developing digital educational escape room games (DEERGs). Phenomenology design, one of the qualitative research methods, was used. The study group comprised 48 primary school teacher candidates who were reached by the easily accessible sampling method. A semi-structured interview form developed by the researcher and DEERGs designed by the participants were used a… Show more

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Cited by 3 publications
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“…Teachers and other educators usually use free online tools and applications to develop their digital escape games (Kroski, 2020a). Google Slides, Genially, Thinglink, Google Sites, Canva, Google Forms, LearningApps, Flippity, and Padlet are indicated in the literature as the main tools used by teachers (and future teachers) for creating the game environment, locks, and puzzles (Ambrožová & Kaliba, 2021;Repetto et al, 2023;Şahin, 2023). Generative artificial intelligence (AI) has transformative potential in the domain of education and many teachers may find AI-based tools helpful (Cooper, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Teachers and other educators usually use free online tools and applications to develop their digital escape games (Kroski, 2020a). Google Slides, Genially, Thinglink, Google Sites, Canva, Google Forms, LearningApps, Flippity, and Padlet are indicated in the literature as the main tools used by teachers (and future teachers) for creating the game environment, locks, and puzzles (Ambrožová & Kaliba, 2021;Repetto et al, 2023;Şahin, 2023). Generative artificial intelligence (AI) has transformative potential in the domain of education and many teachers may find AI-based tools helpful (Cooper, 2023).…”
Section: Introductionmentioning
confidence: 99%