2023
DOI: 10.17083/ijsg.v10i2.576
|View full text |Cite
|
Sign up to set email alerts
|

Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis

Abstract: In recent decades, at the same time as the quantitative growth in the industry of serious games, its quality has also been the focus of investors, researchers, and developers. Therefore, the purpose of this research is to design a framework and validate a tool for evaluating the educational quality of serious games. (i.e., a questionnaire). Evaluation frameworks and questionnaires are fundamental tools for designing and developing serious games. The method of this research was meta-synthesis with a mixed appro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 36 publications
0
1
0
Order By: Relevance
“…Usability research is important for the fundamental evaluation of the quality aspects of any software product. It is furthermore an important endeavor in DGBL research [25] and all major stages of game production, such as pre-production, production [26] as well as post-production and games user research (GUR) in general [27]- [28] to enhance the gaming [29] and learning experience. Furthermore, it ensures the utility and acceptability of serious education games from pedagogical, technical, and contextual standpoints [30].…”
Section: Introductionmentioning
confidence: 99%
“…Usability research is important for the fundamental evaluation of the quality aspects of any software product. It is furthermore an important endeavor in DGBL research [25] and all major stages of game production, such as pre-production, production [26] as well as post-production and games user research (GUR) in general [27]- [28] to enhance the gaming [29] and learning experience. Furthermore, it ensures the utility and acceptability of serious education games from pedagogical, technical, and contextual standpoints [30].…”
Section: Introductionmentioning
confidence: 99%