Computer-Assisted Language Learning 2019
DOI: 10.4018/978-1-5225-7663-1.ch004
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Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments

Abstract: The purpose of this chapter is to develop a template for the evaluation of learning in an educational game. In this case, gaming is referred to as 3D immersive virtual learning environments. Problem-based learning is the design template for the IVLE as it engages learners in defined learning behaviors that have been shown to encourage advanced problem-based learning. As a result of this holistic design procedure the learning analytic system proposed in this chapter is an integrated system that can be linked to… Show more

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