2023
DOI: 10.3991/ijim.v17i02.36869
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Designing a Mobile Application for Children with Dyslexia in Primary Education Using Augmented Reality

Abstract: Dyslexia is a learning disorder that hinders spelling, communication and reading comprehension in such a way that its objective proposes to design a mobile application for children with dyslexia in primary education using augmented reality. In the methodology, Design Thinking is used to help us solve the problems of users with group work and decision making to choose the best innovative proposal for its design, using the mobile prototype design tools called Figma, TinkerCad is used for 3D modeling and MetaClas… Show more

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Cited by 5 publications
(3 citation statements)
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“…In terms of the use of graphics, there are three studies that interpreted haptic technology namely AR video (Hussain et al, VR video game (Rodríguez-Cano et al, 2021;Lazo-Amado & Andrade-Arenas, 2023). Haptic technology is a technology that applies tactile sensations when interacting with a physical or virtual environment through the user's movement, vibration, or force.…”
Section: The Use Of Technology In the Learning Of Dyslexic Childrenmentioning
confidence: 99%
“…In terms of the use of graphics, there are three studies that interpreted haptic technology namely AR video (Hussain et al, VR video game (Rodríguez-Cano et al, 2021;Lazo-Amado & Andrade-Arenas, 2023). Haptic technology is a technology that applies tactile sensations when interacting with a physical or virtual environment through the user's movement, vibration, or force.…”
Section: The Use Of Technology In the Learning Of Dyslexic Childrenmentioning
confidence: 99%
“…Tinkercad is a tool in charge of 3D designs or other varieties of basic options related to technology including programming in Arduino and circuit simulation, its utility is very intuitive and can be shared with the work team with hosting in the cloud [42,43,44]. The innovation team will start with the first process, which is to design the mobile prototype with the figma tool.…”
Section: Tinkercadmentioning
confidence: 99%
“…Digital cognitive training, especially within a home environment, yields improvements in memory, motivation, and the ability for long-term monitoring [1], [18], [19]. Involving users as co-designers plays a pivotal role in enhancing application design and tailoring it to the needs of specific user groups [20]- [22].…”
Section: Introductionmentioning
confidence: 99%