Proceedings of the 2003 Conference on Universal Usability 2002
DOI: 10.1145/957205.957230
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Designing a universal keyboard using chording gloves

Abstract: A universal input device for both text and Braille input was developed in a Glove-typed interface using all the joints of the four fingers and thumbs of both hands. The glove-typed device works as of now for input of Korean characters, numbers, and Braille characters using mode conversion. Considering the finger force and the fatigue from repeated finger motions, the input switch was made of conductible silicon ink, which is easy to apply to any type of surface, light, and enduring. The usability testing with … Show more

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Cited by 15 publications
(7 citation statements)
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“…The experts (braille transcribers) could input 112.4 Bpm, and the error rate was 4.1 %. With OBOE, experts can achieve 80 % of the 135.9 Bpm input speed reported for chording gloves in [Lee et al, 2003]. This indicates that the braille input method with clear click feedback is an effective way to input commands to computers for mobile use.…”
Section: Fig 3 Verbal Input Interface: Oboementioning
confidence: 90%
“…The experts (braille transcribers) could input 112.4 Bpm, and the error rate was 4.1 %. With OBOE, experts can achieve 80 % of the 135.9 Bpm input speed reported for chording gloves in [Lee et al, 2003]. This indicates that the braille input method with clear click feedback is an effective way to input commands to computers for mobile use.…”
Section: Fig 3 Verbal Input Interface: Oboementioning
confidence: 90%
“…The prototype is very cumbersome in some mobile contexts. Other works use thumb-to-fingers interaction, but by wearing a glove [23,34,35,36]. The more recent and advanced work is DigiTouch [36], which senses a continuous touch position and detects the thumb position along the length of a finger by using conductive fabric strips and a conductive patch on the thumb pad.…”
Section: Handheld Devicesmentioning
confidence: 99%
“…The development of mobile devices and of more large scale physical gaming (particularly the Nintendo Wii console and the Kinect input system for the Microsoft X-Box 360 console) has produced an explosion of innovation in the field of input devices. For the purposes of wearable computing and invisible input, developments in glove-based chording keyboards, where very slight movements of the hands can be interpreted as input signals, are particularly interesting (Lee et al , 2003). Other alternatives include various new text entry options using gestures such as UniGest (Castellucci & MacKenzie, 2008).…”
Section: Wearable Computingmentioning
confidence: 99%