CHI '12 Extended Abstracts on Human Factors in Computing Systems 2012
DOI: 10.1145/2212776.2212863
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Designing alternate reality games

Abstract: An Alternate Reality Game (ARG) is a form of transmedia storytelling, with narrative elements that are distributed across multiple communications platforms, ranging from print materials to mobile devices. ARGs also represent a new genre of transmedia practice where players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-evolving storyline. While players participate in an ARG using everyday communications tools, such as phones and web sites, the interact… Show more

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Cited by 3 publications
(2 citation statements)
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“…As players engage in reflection on their own moves and the moves of others, they are experiencing a form of learning through individual and collective storytelling and listening [5]. The quality of this learning depends on the level and quality of the participatory opportunities offered by the game narrative, and the extent to which players engage with the narrative and each other [12].…”
Section: Background and Previous Workmentioning
confidence: 99%
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“…As players engage in reflection on their own moves and the moves of others, they are experiencing a form of learning through individual and collective storytelling and listening [5]. The quality of this learning depends on the level and quality of the participatory opportunities offered by the game narrative, and the extent to which players engage with the narrative and each other [12].…”
Section: Background and Previous Workmentioning
confidence: 99%
“…ARGs present a specific interpretation of collective intelligence: collaborative and creative environments that bring people together to solve real-world problems [e.g., 4,5]. Drawing on the work of Pierre Levy, Jane McGonigal, one of the prominent advocates of ARGs, argues that members of a collective intelligence would work with the collected facts and viewpoints to actively author, discover and invent new, computer-fueled ways of thinking, strategizing, and coordinating [18,15,17].…”
Section: Background and Previous Workmentioning
confidence: 99%