2021
DOI: 10.11113/ajee2021.5n1.59
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Designing an Experiential Learning with Simulations and Games to Improve Education in an Undergraduate Engineering Major

Abstract: This paper illustrates an experiential learning exercise that is designed to be played in an engineering undergraduate program. The author uses simulation that creates an active and experiential learning environment in which individual teams make decisions based on imperfect information and conflicting goals.  The simulation allows players to control certain aspects of the information flow relevant to the market, to develop relevant business strategies and communication skills, and to establish understanding o… Show more

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