2021
DOI: 10.1002/cae.22446
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Designing an extended smart classroom: An approach to game‐based learning for IoT

Abstract: This article presents a game-based learning model implemented in a smart learning environment. The goal is to determine students' interest, willingness to participate, and impressions about game-based learning, which takes place in interaction with the smart classroom. The educational game was designed and implemented by harnessing advanced web, mobile, Internet of Things (IoTs) technologies, and augmented reality and integrated into an e-learning ecosystem based on Moodle platform. The game aimed to test stud… Show more

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Cited by 18 publications
(6 citation statements)
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References 52 publications
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“…Os trabalhos que descrevem arquiteturas podem servir de guia para a implementação em outras salas de aula porque não focam o uso de dispositivos específicos e/ou softwares personalizados (OTERI, 2020;NAI, 2022;WANG;XIAO, 2021;PETROVIĆ et al, 2021;CHANG;HUANG;CHU, 2020).…”
Section: Discussionunclassified
See 1 more Smart Citation
“…Os trabalhos que descrevem arquiteturas podem servir de guia para a implementação em outras salas de aula porque não focam o uso de dispositivos específicos e/ou softwares personalizados (OTERI, 2020;NAI, 2022;WANG;XIAO, 2021;PETROVIĆ et al, 2021;CHANG;HUANG;CHU, 2020).…”
Section: Discussionunclassified
“…Por outro lado, o uso de questionários preenchidos pelos estudantes foi a metodologia direta mais utilizada para avaliar a qualidade da aprendizagem (SHAN, 2020;OTERI, 2020;FORTOUL-DIAZ et al, 2021;PETROVIĆ et al, 2021;WANG;XIAO, 2021;HINCAPIÉ et al, 2020;BURUNKAYA;DURAKLAR, 2022), sendo a avaliação indireta, em que o sistema avalia a qualidade da aprendizagem com base nos dados de desempenho dos estudantes, aferida por poucos autores (NAI, 2022).…”
Section: Discussionunclassified
“…Blockchain technology prevents abuses in the sense of forging and denying content since it saves complete records in data blocks in sequences with timestamps, where old and new data blocks cannot be deleted, whereas a cryptographic algorithm prevents the unauthorized imputation of data and reduces the possibility of fraud [24]. Due to these characteristics, blockchain technology is used in different sectors, such as finance [48], business operations [38], the health system [49], tourism [50], the energy sector [51], the public sector [52] and education [31,53].…”
Section: Blockchain Technologies In Educationmentioning
confidence: 99%
“…In education, IoT can be leveraged to create smart classrooms and campuses that offer enhanced learning experiences through the use of interconnected devices, real-time data analytics, and personalized content delivery; (e) Advanced analytics: advanced analytics encompasses techniques such as predictive and prescriptive analytics, which use historical data to forecast future trends and make recommendations for optimal actions. In education, advanced analytics can be employed to identify patterns in students' performance, behavior, and engagement, enabling educators to make data-driven decisions that support student success and improve learning outcomes [13,14].…”
Section: Introductionmentioning
confidence: 99%