2014
DOI: 10.1007/978-3-319-07464-1_19
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Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit

Abstract: We propose real-time interactive game that is based on Augmented Reality (AR). It is composed of AR marker, Head Mounted Display and depth camera. By using marker, the proposed system augments game space, fishing place. And player can interact virtual game object such as bait or fish with bare hands based on computer vision. The rapid development of AR technologies has raised profound interests in the design of AR games, but the existing games have not provided realistically felt game environments because the … Show more

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Cited by 2 publications
(2 citation statements)
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“…To overcome the difficulty of calibration between the camera and the tracking device as well as to resolve the problem that markers closely positioned in the view of users affect the user's sense of immersion in ARPushPush case, Kim suggested an enhanced indoor environment AR system using simplified calibration and tracking hand gestures and markers at the ceiling [12]. Moon presented a system in which a user can manipulate virtual objects augmented in the game space with the hands with use of a marker and HMD in an AR-based game study maximizing interaction between the virtual object and the hands [13].…”
Section: Related Researchmentioning
confidence: 99%
“…To overcome the difficulty of calibration between the camera and the tracking device as well as to resolve the problem that markers closely positioned in the view of users affect the user's sense of immersion in ARPushPush case, Kim suggested an enhanced indoor environment AR system using simplified calibration and tracking hand gestures and markers at the ceiling [12]. Moon presented a system in which a user can manipulate virtual objects augmented in the game space with the hands with use of a marker and HMD in an AR-based game study maximizing interaction between the virtual object and the hands [13].…”
Section: Related Researchmentioning
confidence: 99%
“…Its depth sensing range is 0.15–0.40 m (6–15.7 inch). Examples of clinical studies that have used the Intel-Creative camera are [ 93 , 94 ].…”
Section: Usability Of Kinect-like Sensors In Pt and Rehabilitationmentioning
confidence: 99%