Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2016
DOI: 10.1145/2851581.2891089
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Designing Biofeedback Artworks for Relaxation

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Cited by 51 publications
(22 citation statements)
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“…The first example is BrightHearts [62], an interactive artwork and biofeedback application for mobile phones and tablets, developed as a tool for reducing pain and anxiety experienced by children undergoing painful medical procedures. Decreases in heart rate are used to modulate the diameter and color of a collection of overlapping concentric circles, see Figure 2.…”
Section: Brightheartsmentioning
confidence: 99%
See 1 more Smart Citation
“…The first example is BrightHearts [62], an interactive artwork and biofeedback application for mobile phones and tablets, developed as a tool for reducing pain and anxiety experienced by children undergoing painful medical procedures. Decreases in heart rate are used to modulate the diameter and color of a collection of overlapping concentric circles, see Figure 2.…”
Section: Brightheartsmentioning
confidence: 99%
“…This shows how a first-person soma design stance can generate many different applications in diverse domains. In fact, turning to the literature on soma design, we see a field that is growing, engaging with one application domain after another (see, e.g., [33,42,53,62,64,[76][77][78][79][80][81][82][83][84][85][86][87][88]). Some even claim that a slow, soma-based, first-person engagement will be relevant to all forms of interactive design work [63], but perhaps in particular designs with the plethora of upcoming interactive materials, such as shape-changing interfaces, Internet of Things, sensor networks, and all forms of movement-based interactions.…”
Section: What Unites These Diverse Design Exemplars?mentioning
confidence: 99%
“…All 12 of the articles presented systems that engaged endusers in biofeedback loops. Input included: breathing [63,166,169]; heart rate [91,103,153]; electroencephalography (EEG) [72]; bodily movements [119]; indoor-positioning [88]; electro-dermal activity (EDA) [110]; one of the biofeedback systems was more of a toolkit, allowing many different biosignals as input [113]. Apart from the diversity in biosignal input, there was also a richness in outputs that these biofeedback systems produced.…”
Section: Analysis Of Reviewed Work System Functionsmentioning
confidence: 99%
“…Apart from the diversity in biosignal input, there was also a richness in outputs that these biofeedback systems produced. Most common were forms of visual and/or auditory feedback [63,72,91,110,119,169] and haptics [113,147], but there was also a touchable animated crystal ball [153], underwater swimming in a VR-environment [166], a game changing its difficulty level [103], and an alarm preventing the sleepwalkers from entering dangerous areas [88].…”
Section: Analysis Of Reviewed Work System Functionsmentioning
confidence: 99%
“…It can be used, for instance, to project fictional characters such as anime or cartoon protagonists, allowing the tracked person to physically impersonate the character, challenging basic conventions of screen-based interaction [14]. are not limited to: Distractions [15], Avian Attractor [35], and BrightHearts [68].…”
Section: B the Embodied Dialogue Genrementioning
confidence: 99%