2023
DOI: 10.1016/j.ecresq.2023.06.003
|View full text |Cite
|
Sign up to set email alerts
|

Designing culturally situated playful environments for early STEM learning with a Latine community

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
2
0
1

Year Published

2023
2023
2025
2025

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(3 citation statements)
references
References 60 publications
0
2
0
1
Order By: Relevance
“…Based on relevant research studies, you may acquire effectiveness test results on learning videos in the highly effective category, then validity test results with an average result of 83% in the extremely valid and influential category behavior tolerance pupil class I primary school. The findings of the beta testing assessment of the material's appropriateness level were 95% in the very good category, 85% in the good category, and 90% in the very good category (Bermudez et al, 2023;Pozo et al, 2022;Udjaja & Ramdhan, 2022). The testing results got an average individual student response of 96%.…”
Section: Introductionmentioning
confidence: 95%
“…Based on relevant research studies, you may acquire effectiveness test results on learning videos in the highly effective category, then validity test results with an average result of 83% in the extremely valid and influential category behavior tolerance pupil class I primary school. The findings of the beta testing assessment of the material's appropriateness level were 95% in the very good category, 85% in the good category, and 90% in the very good category (Bermudez et al, 2023;Pozo et al, 2022;Udjaja & Ramdhan, 2022). The testing results got an average individual student response of 96%.…”
Section: Introductionmentioning
confidence: 95%
“…Finally, research partners can evaluate the designed product and disseminate the findings by reflecting on the design process and the product's influences (Bossen, Dindler, & Iversen, 2010; Kensing, Simonsen, & Bødker, 1998). More examples can be found across fields of Human−Computer Interaction (Ahn, Campos, Hays, & DiGiacomo, 2019; Ehn, Nilsson, & Topgaard, 2014; Miaskiewicz & Kozar, 2011), Educational Psychology (Pesch et al., 2022), and Developmental Science (Belgrave et al., 2022; Bermudez et al., 2023).…”
Section: When To Collaborate With Community Members?mentioning
confidence: 99%
“…El cual permite plantear la siguiente pregunta ¿por qué las estrategias lúdicas permiten mejorar el aprendizaje a nivel universitario? Para Bermudez et al (2023) la importancia de estas estrategias lúdicas radica en la capacidad para reducir la percepción negativa asociada a la educación superior, donde frecuentemente se asocia el aprendizaje con monotonía y rigidez. La integración de elementos lúdicos crea un entorno educativo más dinámico y agradable, transformando la percepción del aprendizaje en una experiencia atractiva y enriquecedora que favorece la retención del conocimiento y la construcción de habilidades esenciales para la vida.…”
Section: Introductionunclassified