Proceedings of the Interaction Design and Children Conference 2020
DOI: 10.1145/3392063.3394391
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Designing dyadic caregiver-child personas for interactive digital media use

Abstract: This paper provides a framework that adapts a design tool known as personas to better capture the ways that caregivers mediate their children's use of interactive media. Interactive digital media has become a more pervasive part of families' lives and tensions have increased around children's engagement with digital media. Historically, caregivers have enacted various tactics to mediate their children's practices around digital media. However, the design of technologies for children fails to account for differ… Show more

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Cited by 9 publications
(1 citation statement)
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“…As they learn to acquire computer proficiency with mouse control for complex customizations (e.g., avatar decoration) and the ability to type and chat via text, players transition from solo to cooperative play and communication becomes an essential tool for youth learning to confront difficult content by teaming up, forming bonds, organizing play, solving complex tasks, and learning to socialize and compete with others through play [27,[105][106][107]. Overly restrictive parental controls are typically designed based on a restrictive parental mediation style in order to limit and regulate children's access to online game content and features [108]. However, this type of parental control may reduce children's freedom to engage in a variety of social communication and play interaction, disabling valuable situated learning opportunities these VW platforms offer [109].…”
Section: Multimodal Communication and Scaffolded Controlsmentioning
confidence: 99%
“…As they learn to acquire computer proficiency with mouse control for complex customizations (e.g., avatar decoration) and the ability to type and chat via text, players transition from solo to cooperative play and communication becomes an essential tool for youth learning to confront difficult content by teaming up, forming bonds, organizing play, solving complex tasks, and learning to socialize and compete with others through play [27,[105][106][107]. Overly restrictive parental controls are typically designed based on a restrictive parental mediation style in order to limit and regulate children's access to online game content and features [108]. However, this type of parental control may reduce children's freedom to engage in a variety of social communication and play interaction, disabling valuable situated learning opportunities these VW platforms offer [109].…”
Section: Multimodal Communication and Scaffolded Controlsmentioning
confidence: 99%