2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design 2015
DOI: 10.1109/ismar-mashd.2015.24
|View full text |Cite
|
Sign up to set email alerts
|

Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
8
0

Year Published

2016
2016
2023
2023

Publication Types

Select...
3
3
2

Relationship

3
5

Authors

Journals

citations
Cited by 16 publications
(8 citation statements)
references
References 5 publications
0
8
0
Order By: Relevance
“…In order to design a context-fitting game that is motivating for our end-user, we applied a user centered design approach in which medical experts were interviewed as to the details of the transfer effect and PD patients as to their game world preference and cognitive/physical capabilities. In a previous game design and implementation [2,3], we focused on simple functional tasks of the upper extremities, i.e. tasks that allow for *m.a.cidota@tudelft.nl determining the reachable workspace of a patient.…”
Section: Game Designmentioning
confidence: 99%
See 1 more Smart Citation
“…In order to design a context-fitting game that is motivating for our end-user, we applied a user centered design approach in which medical experts were interviewed as to the details of the transfer effect and PD patients as to their game world preference and cognitive/physical capabilities. In a previous game design and implementation [2,3], we focused on simple functional tasks of the upper extremities, i.e. tasks that allow for *m.a.cidota@tudelft.nl determining the reachable workspace of a patient.…”
Section: Game Designmentioning
confidence: 99%
“…We used free hand tracking for the game interaction. However, this led to an unnatural hand movement, due to the fact that the optimal pose for the hand tracking was with the palm facing the sensor on top of the HMD [2,3]. The present design incorporates a haptic game controller for interaction to allow users to make more natural hand movements.…”
Section: Game Designmentioning
confidence: 99%
“…Eight participants (4 male, 4 female), aged between 52 and 79 (five of these participants were below 65) with various professional backgrounds, participated in a study on engagement [12]. None of the participants had used an AR system before and only half of them indicated to play digital games (only short mobile games).…”
Section: Study On Engagementmentioning
confidence: 99%
“…We explore interaction modalities for flexible, patienttailored assessment that may motivate patients to use their affected upper extremity to its full capability, ultimately leading to better insight into motor dysfunction [10]. Also, in order to obtain feedback on the game design and implementation, we conducted a second user study on game engagement [12].…”
Section: Introductionmentioning
confidence: 99%
“…Following earlier experiments with healthy users [12], [29], we conducted a study with 20 patients (10 PD patients and 10 stroke patients) who performed hand/arm movement tasks in four different conditions in AR and one condition in real world. We describe a user experiment, in which we investigated how virtual hand visual feedback, puzzle types and interaction modalities affected the movement of the patients, task load perception, game experience and usability of the AR system.…”
Section: Introductionmentioning
confidence: 99%