2021
DOI: 10.24251/hicss.2021.422
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Designing for Pandemics - a Design Concept based on Technology Mediated Nudging for Health Behavior Change

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Cited by 9 publications
(13 citation statements)
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“…These studies focus on the issue of weakening credibility of experts on social networks and suggest newer models for enhancing trust. Work related to COVID-19 emergency responses underline the requirement for relationship management [34], behavioural change of systems [42,43,44] and online conflict management [45,46].…”
Section: Crisis Informatics and The Twitterversementioning
confidence: 99%
“…These studies focus on the issue of weakening credibility of experts on social networks and suggest newer models for enhancing trust. Work related to COVID-19 emergency responses underline the requirement for relationship management [34], behavioural change of systems [42,43,44] and online conflict management [45,46].…”
Section: Crisis Informatics and The Twitterversementioning
confidence: 99%
“…In contrast to the standard perception of proximity and contact tracing, some studies have suggested that proximity-based technologies can be used for purposes other than contact tracing to support users’ situational awareness. For example, they could be used to alert users with a nudge or similar notification, providing them with immediate feedback of their physical distance to another individual [ 17 - 19 ]. As such, this approach exemplifies a design thinking approach to the use of wearable technologies for infectious disease management, where new areas of application are explored based on existing technologies.…”
Section: Introductionmentioning
confidence: 99%
“…However, the practical feasibility of proximity tracing for nudging purposes has not been well studied in the context of infectious diseases. To date, most studies have been theoretical [ 17 , 18 ] or have investigated the effectiveness of this technology in experimental settings [ 19 ]. This approach needs to be further studied and include real-world aspects such as behavioral outcomes and user experience [ 17 , 19 ].…”
Section: Introductionmentioning
confidence: 99%
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