Designing for Successful Educational Experiences in Virtual Reality Environments
Adam Carreon,
Amber Rowland,
Sean Smith
et al.
Abstract:Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of this study was to understand how teachers and students understand the design elements of future VR educational environments. We conducted interviews with middle school … Show more
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