Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction 2014
DOI: 10.1145/2540930.2540978
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Designing for the physical margins of digital workspaces

Abstract: We present our ongoing work to develop the concept of physical "margin" spaces around software and a new type of human computer interaction. Our novel "Fidget Widgets" seek to engage users' interrelated bodily motions, affective states, and cognitive functions to selectively enhance creativity, focus, calm, etc. Building playful interactions embodying "mindless" activities like doodling, fidgeting, and fiddling, we are working to demonstrate the value of incidental tangible interactions in the physical spaces … Show more

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Cited by 25 publications
(4 citation statements)
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“…Participants pointed out interaction with CAMY was a more effective relaxation than other things they could do to take a rest, because it was like simple doodling; therefore, not much drew their attention. Recent research presented empirical evidence relative to our results in that fidgeting interaction showed a positive effect on task efficiency and users' creativity [27].…”
Section: Could Pet-like Behaviors Be Practically Useful?supporting
confidence: 57%
“…Participants pointed out interaction with CAMY was a more effective relaxation than other things they could do to take a rest, because it was like simple doodling; therefore, not much drew their attention. Recent research presented empirical evidence relative to our results in that fidgeting interaction showed a positive effect on task efficiency and users' creativity [27].…”
Section: Could Pet-like Behaviors Be Practically Useful?supporting
confidence: 57%
“…It was crafted by covering it with a grey, slightly rough fabric to give it texture and filled with white sand and flour both to make holding and playing with it pleasant and relaxing similarly to a stress ball. Previous studies show how engaging users' interrelated bodily motions with, for example, fiddling properties can enhance focus and calm sensation [23,24,25]. This property was added based on the sketch from the workshop (Figure 4) but also to explore how it would affect the interaction.…”
Section: Processmentioning
confidence: 99%
“…For example, the Paro robot is a novel object with soft fur, large eyes, and the appearance of a baby animal. Each of these characteristics might plausibly increase positive mood and/or reduce negative mood, anxiety, and physiological arousal (Karlesky & Isbister, 2014;McCarney et al, 2007;Morris, Reddy, & Bunting, 1995). To rule out these and other nonrobotic aspects of the SAR as alternative explanations for the predicted benefits, we included a nonrobotic control group.…”
Section: Conditionsmentioning
confidence: 99%