2020
DOI: 10.1186/s13673-020-0213-6
|View full text |Cite
|
Sign up to set email alerts
|

Designing human-centric software artifacts with future users: a case study

Abstract: Should we study the old to inform the new, or does that just make designers repeat history? What is it that we should learn from experienced users and bring with us into the new practice that we want to design and what should we, as designers, disregard, in order not to repeat history? This is the starting point of our research. But, let us go by steps, and take in consideration, first, that the intuition of keeping into account users' needs, while designing a new software artifact, is not new at all to human-… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
6
4

Relationship

0
10

Authors

Journals

citations
Cited by 21 publications
(6 citation statements)
references
References 39 publications
0
6
0
Order By: Relevance
“…The purpose of VR needs to be thoroughly justified. Additionally, older adults’ level of technology familiarity and willingness to use VR technology influence these considerations [ 57 , 58 ]. The development of VR applications for older adults requires an analysis of the necessary functionalities relevant to the development project in the initial conceptual phase.…”
Section: Discussionmentioning
confidence: 99%
“…The purpose of VR needs to be thoroughly justified. Additionally, older adults’ level of technology familiarity and willingness to use VR technology influence these considerations [ 57 , 58 ]. The development of VR applications for older adults requires an analysis of the necessary functionalities relevant to the development project in the initial conceptual phase.…”
Section: Discussionmentioning
confidence: 99%
“…Addressing the role of technical proficiency in the software development process, Rocetti et al compared two approaches in participatory design of a large software artefact involving: 1) novice users, and 2) expert users. Their results show that most of the innovative proposals came from novice users [39]. This shows that designing human-centric software artefacts requires a more participation from novice users, in contrast to the traditional opinion that expert users provide more reliable contribution to the software design process.…”
Section: Related Workmentioning
confidence: 99%
“…Addressing the role of technical proficiency in the software development process, Rocetti et al compared two approaches in participatory design of a large software artefact involving: 1) novice users, and 2) expert users. Their results show that most of the innovative proposals came from novice users [49]. This shows that designing human-centric software artefacts requires a more participation from novice users, in contrast to the traditional opinion that expert users provide more reliable contribution to the software design process.…”
Section: Human Aspects In Software Developmentmentioning
confidence: 99%