Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015
DOI: 10.1145/2838739.2838815
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Designing Real Time Assistive Technologies

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Cited by 33 publications
(37 citation statements)
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“…High stress levels are detected through a wrist worn device, triggering reminders on mobile phones and a glanceable display of coping strategies. Another example of a system that provides real-time feedback is 'CASTT' [40], which is designed to support children with ADHD in sustaining attention in the classroom. The system most related to our research is 'TangiPlan', a tangible interface designed to improve executive functioning for children with ADHD during their morning routines [46,48].…”
Section: Technologies That Support Habits and Routinesmentioning
confidence: 99%
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“…High stress levels are detected through a wrist worn device, triggering reminders on mobile phones and a glanceable display of coping strategies. Another example of a system that provides real-time feedback is 'CASTT' [40], which is designed to support children with ADHD in sustaining attention in the classroom. The system most related to our research is 'TangiPlan', a tangible interface designed to improve executive functioning for children with ADHD during their morning routines [46,48].…”
Section: Technologies That Support Habits and Routinesmentioning
confidence: 99%
“…In recent years, HCI researchers have demonstrated the potentials of using interactive technologies to assist people with various deficits and disorders [4,25,43]. However, only few examples of research within the HCI community have been reported on assistive technologies for the Attention Deficit Hyperactivity Disorder (ADHD) domain (although see [34,40,48]). ADHD is the most prevalent mental health diagnosis among children aged 3-17 [49] with a worldwide prevalence of approximately 5% among children and adolescents [35].…”
Section: Introductionmentioning
confidence: 99%
“…In contrast to the research on sleep technologies, HCI researchers have recently begun to report early research on assistive technologies for children with ADHD [21], including TangiPlan [29], ChillFish [22], BlurtLine [20], and CASTT [24].…”
Section: Assistive Technology For Children With Adhdmentioning
confidence: 99%
“…By breathing through an physical LEGO fish embedded with electronics the player controls the player character's movement in the ChillFish game, and though an strategic placement of star fish (points in the game) the player is obliged to use a relaxing breathing rate. BlurtLine [20] and CASTT [24] are both examples of technologies, which in contrast to TangiPlan and ChillFish focus on providing sensor-based assistance in-situ to children with ADHD in school contexts. BlurtLine is designed to assist the child to avoid blurting (impulsive speaking behavior), which is achieved by using an interactive chest strap that works both as a sensor (in detecting forthcoming blurts) and as intervention device by providing the child with tactile feedback [20].…”
Section: Assistive Technology For Children With Adhdmentioning
confidence: 99%
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