2019
DOI: 10.7717/peerj-cs.229
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Designing spaces to support collaborative creativity in shared virtual environments

Abstract: Shared virtual environments (SVEs) have been researched extensively within the fields of education, entertainment, work, and training, yet there has been limited research on the creative and collaborative aspects of interactivity in SVEs. The important role that creativity and collaboration play in human society raises the question of the way that virtual working spaces might be designed to support collaborative creativity in SVEs. In this paper, we outline an SVE named LeMo, which allows two people to collabo… Show more

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Cited by 12 publications
(10 citation statements)
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References 39 publications
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“…Our review (see Table 1) shows that 11 studies took advantage of VR affordances to explore new creativity techniques involving (a) a virtual upgrade of classic techniques such as the persona method (Bonnardel et al, 2016; Bonnardel & Pichot, 2020; Li et al, 2018), (b) virtual sketching and prototyping software (Obeid & Demirkan, 2020; Vistisen et al, 2019), and (c) sophisticated VR installations and interfaces (Forens et al, 2015; Fröhlich et al, 2018; Gerry, 2017; Men & Bryan-Kinns, 2018, 2019; Men et al, 2019). These techniques were tested during individual or collaborative creative tasks in domains such as design, music composition, and art-making.…”
Section: Methodsmentioning
confidence: 99%
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“…Our review (see Table 1) shows that 11 studies took advantage of VR affordances to explore new creativity techniques involving (a) a virtual upgrade of classic techniques such as the persona method (Bonnardel et al, 2016; Bonnardel & Pichot, 2020; Li et al, 2018), (b) virtual sketching and prototyping software (Obeid & Demirkan, 2020; Vistisen et al, 2019), and (c) sophisticated VR installations and interfaces (Forens et al, 2015; Fröhlich et al, 2018; Gerry, 2017; Men & Bryan-Kinns, 2018, 2019; Men et al, 2019). These techniques were tested during individual or collaborative creative tasks in domains such as design, music composition, and art-making.…”
Section: Methodsmentioning
confidence: 99%
“…Other creativity techniques have been tested, such as virtual sketching and prototyping software (Obeid & Demirkan, 2020; Vistisen et al, 2019) and sophisticated VR installations and interfaces for music composition, terraforming, and art-making (Fröhlich et al, 2018; Gerry, 2017; Men & Bryan-Kinns, 2018, 2019; Men et al, 2019). The aim of these studies was to assess the feasibility of the techniques and users’ experiences and perceptions.…”
Section: Methodsmentioning
confidence: 99%
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“…The LeMo allows two co-located users avatar-based CMM in VR, using a variety of sequencer instruments [63][64][65]. Depending on experimental condition, different spatial features would be activated, such as private workspace areas and spatially reactive loudness.…”
Section: Collaborative Systemsmentioning
confidence: 99%
“…Meanwhile, related studies also explored other representations as alternatives or in addition to heatmaps, in order to, for example, study trajectory patterns of people in a shopping mall [22] or a museum [14]. However, orientation (e.g., heading) of people is rarely integrated in indoor movement analytics (see an example by Men et al [19]), since existing research mostly concerns people's location, movement, or trajectory patterns rather than their attention pattern [6] (i.e. which directions they have been attended to).…”
Section: Movement Visual Analyticsmentioning
confidence: 99%