Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2556991
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Designing tangible video games

Abstract: Figure 1. Fat and Furious is a collaborative tangible video game running on Sifteo Cubes.

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Cited by 36 publications
(3 citation statements)
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“…In [8], Claes et al use them to display and filter data on a tabletop screen. In [38] and [46], cubes are re-arranged to manipulate a game character.…”
Section: Sifteo Cubesmentioning
confidence: 99%
“…In [8], Claes et al use them to display and filter data on a tabletop screen. In [38] and [46], cubes are re-arranged to manipulate a game character.…”
Section: Sifteo Cubesmentioning
confidence: 99%
“…Both systems reflect our interests in integrating mass-market commodity devices, including several technologies specific to the period. For example, our research programs had each engaged Sifteo Cubes [44,[51][52][53]57]. These "cubes" (in actuality, 1.5 inch x 1.5 inch x 0.75 inch) contain touch screens and are motion-and proximity-aware.…”
Section: Tangible Genomics Environmentsmentioning
confidence: 99%
“…The previous examples cannot render advanced visual content in the device itself, or receive more integrated and direct touch input, which would expand the possibilities of tangible interfaces. An example of a more advanced graphics integration is the case of the Sifteo Cubes [8] [10]. Its creators included a small graphical interface as part of the tangible, although without any kind of actuation.…”
Section: Related Workmentioning
confidence: 99%