2019
DOI: 10.1007/978-3-030-10898-4_9
|View full text |Cite
|
Sign up to set email alerts
|

Designing the Internet of Toys for and with Children: A Participatory Design Case Study

Abstract: PD is an 'approach towards computer system design in which the people destined to use the system play a critical role in designing it ' (Schuler & Namioka, 1993, p. xi). It is a diverse field, with by a rich history and drawing on different disciplines including the social sciences, software engineering and design. 9 Designing the Internet of Toys for and with Children … 183 A Brief HistoryPD originated in Scandinavia in the 1970s and 1980s out of a democratic commitment to empower workers in an increasingly … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 7 publications
(2 citation statements)
references
References 20 publications
0
2
0
Order By: Relevance
“…In HCI research and design, participation of users is generally considered valuable and worthwhile. This participation has traditionally been positioned with a focus on democratization and end user involvement in the design processes in line with the Scandinavian traditions of participatory design (Bødker, Kensing, , & Simonsen, 2004;Ehn, 2017;Frauenberger, Good, & Keay-Bright, 2011;Islind & Lundh Snis, 2018;Iversen & Smith, 2012;Moffatt, McGrenere, Purves, & Klawe, 2004;Van Mechelen, Zaman, Bleumers, & Mariën, 2019). Participation of users in design is noted across contexts, like ubicomp (Hornecker et al, 2006) and games design (Chomutare, Johansen, Hartvigsen, & Årsand, 2016), and with different populations, including the elderly (Lindsay, Jackson, Schofield, & Olivier, 2012) and the displaced (Fisher, Yefimova, & Yafi, 2016).…”
Section: Participation Of Children In Designmentioning
confidence: 99%
“…In HCI research and design, participation of users is generally considered valuable and worthwhile. This participation has traditionally been positioned with a focus on democratization and end user involvement in the design processes in line with the Scandinavian traditions of participatory design (Bødker, Kensing, , & Simonsen, 2004;Ehn, 2017;Frauenberger, Good, & Keay-Bright, 2011;Islind & Lundh Snis, 2018;Iversen & Smith, 2012;Moffatt, McGrenere, Purves, & Klawe, 2004;Van Mechelen, Zaman, Bleumers, & Mariën, 2019). Participation of users in design is noted across contexts, like ubicomp (Hornecker et al, 2006) and games design (Chomutare, Johansen, Hartvigsen, & Årsand, 2016), and with different populations, including the elderly (Lindsay, Jackson, Schofield, & Olivier, 2012) and the displaced (Fisher, Yefimova, & Yafi, 2016).…”
Section: Participation Of Children In Designmentioning
confidence: 99%
“…Co-design has become an established practice in the IDC community. Many papers provide insights for others wanting to follow this tradition with rich accounts of co-design sessions that emphasise what was done and what was developed or designed [67,1]). Other papers describe methods and techniques for engaging with children with the emphasis in these cases being on the evaluation of the methods against intended gains [72,69].…”
Section: Co-designing With Childrenmentioning
confidence: 99%