2014
DOI: 10.1016/j.chb.2013.06.013
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Designing videogames to improve students' motivation

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Cited by 56 publications
(19 citation statements)
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“…As future work, we plan to analyze the texts obtained in both Practice 1 and Practice 2 by emotion detection procedures [13] in order to measure students' motivation in both scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…As future work, we plan to analyze the texts obtained in both Practice 1 and Practice 2 by emotion detection procedures [13] in order to measure students' motivation in both scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…Video games can offer types of motivation such as competition, diversion, enjoyment, fantasy, interest with game, social interaction, and application (Cianfrone, Zhang, & Jae Ko, 2011), as well as excitement, relaxation, and coping with anger (Olson, 2010). Additionally, games may provide relationship, manipulation, immersion, escapism, and achievement types of motivation (Yee, 2006), which may not exist in traditional learning methods (Molins-Ruano et al, 2014). Video games provide extrinsic and intrinsic motivation and they satisfy players' psychological needs (autonomy, competence, and relatedness independently).…”
Section: Video Games Can Improve Students' Motivationmentioning
confidence: 99%
“…3D Model: 3D modeling is an important piece of the TCM game. There are different tools to generated 3D models and virtual scenes, such as 3ds Max [33], Maya [34] and Blender [35].The choice of modeling system dictates what type of geometry will appear in the game. In this paper, the main tools for modeling are 3ds Max 2013.The game models and scenes consist of avatar, drugstore, study, buildings and so on.…”
Section: Game Enginementioning
confidence: 99%