2021 IEEE Conference on Games (CoG) 2021
DOI: 10.1109/cog52621.2021.9619077
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Designing VR Games with Gaze Control for Directing Attention of Children with ADHD

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Cited by 6 publications
(1 citation statement)
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“…This innovation showcases VR's potential to revolutionize stress-related mental illness treatment by offering scalable and personalized solutions without the need for constant professional presence. VR's applications have extended beyond mental health and relaxation, finding innovative use in post-stroke rehabilitation, exemplified by the Gait-Triggered Mixed Reality (GTMR) approach explored in [14]. The goal is to address the difficulties of post-stroke rehabilitation, as annually, brain strokes affect millions of people, and GTMR provides a promised cognitive-motor therapy specifically designed for lower-limb rehabilitation.…”
Section: Related Workmentioning
confidence: 99%
“…This innovation showcases VR's potential to revolutionize stress-related mental illness treatment by offering scalable and personalized solutions without the need for constant professional presence. VR's applications have extended beyond mental health and relaxation, finding innovative use in post-stroke rehabilitation, exemplified by the Gait-Triggered Mixed Reality (GTMR) approach explored in [14]. The goal is to address the difficulties of post-stroke rehabilitation, as annually, brain strokes affect millions of people, and GTMR provides a promised cognitive-motor therapy specifically designed for lower-limb rehabilitation.…”
Section: Related Workmentioning
confidence: 99%