2018
DOI: 10.1002/cae.22031
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Designing web‐games for transportation engineering education

Abstract: This paper presents the gamification of transportation engineering education. We identified what the authors deemed to be the key hard concepts in the taught course and designed five web‐games targeting five areas within transportation engineering. The developed games were tested with undergraduate students. The results show that the games can enhance the students’ understanding of the hard concepts.

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Cited by 16 publications
(8 citation statements)
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“…Firstly, serious games are used for positive behavioral changes such as collaboration and teamwork [109], engagement and participation [43,56], and enhanced performance both at work and school [9,75]. Secondly, they lead to increased learning outcomes by improving knowledge acquisition [109], understanding and retention [18,112], critical thinking [90,106], perception [72], and creativeness [11]. Thirdly, increased motivation [70], enjoyment [55], satisfaction [17], involvement [29], and flow [67] are among the motivational outcomes of serious games.…”
Section: Serious Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Firstly, serious games are used for positive behavioral changes such as collaboration and teamwork [109], engagement and participation [43,56], and enhanced performance both at work and school [9,75]. Secondly, they lead to increased learning outcomes by improving knowledge acquisition [109], understanding and retention [18,112], critical thinking [90,106], perception [72], and creativeness [11]. Thirdly, increased motivation [70], enjoyment [55], satisfaction [17], involvement [29], and flow [67] are among the motivational outcomes of serious games.…”
Section: Serious Gamesmentioning
confidence: 99%
“…Serious games support a variety of cognitive learning outcomes. These learning outcomes include knowledge acquisition [109], understanding and retention [18,112], critical thinking [90,106], and perceptual skills [72].…”
Section: Design Approaches For Learning Outcomesmentioning
confidence: 99%
“…This replaces the passivity of educational film consumption with active action. Previous VR concepts in the field of engineering partly use QUEST3D [11] or the UNITY engine to create threedimensional worlds, such as an educational game in chemical engineering for plant construction [12] or in traffic engineering [13], [14]. There the students were asked to perform multiple-choice tests before and after the game without any feedback on the accuracy of their answers.…”
Section: Overview and Project Objectivementioning
confidence: 99%
“…Previous concepts in VR in engineering partly use Quest3D [7] or the Unity engine to create three-dimensional worlds, such as an educational game in chemical engineering for plant construction [8] or in traffic engineering [9], [10]. There, students were asked to do multiple-choice tests before and after playing, with no feedback on the accuracy of their answers.…”
Section: Project Objectivementioning
confidence: 99%