Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753564
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Designing with mobile digital storytelling in rural Africa

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Cited by 102 publications
(56 citation statements)
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“…I was introduced to the area in 2008 (Bidwell 2009) by a researcher who had worked on technology projects with TransCape, a nonprofit organization based in south Mankosi (Tucker and Blake 2008). This enabled using TransCape's premises a year later for workshops to inform the design of a mobile digital storytelling application, MDSA, that we thought might be widely useful to users without access to computers or high-end phones in sharing life experiences and expressing their imagination digitally (Bidwell and Reitmaier et al 2010).…”
Section: Engagementmentioning
confidence: 99%
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“…I was introduced to the area in 2008 (Bidwell 2009) by a researcher who had worked on technology projects with TransCape, a nonprofit organization based in south Mankosi (Tucker and Blake 2008). This enabled using TransCape's premises a year later for workshops to inform the design of a mobile digital storytelling application, MDSA, that we thought might be widely useful to users without access to computers or high-end phones in sharing life experiences and expressing their imagination digitally (Bidwell and Reitmaier et al 2010).…”
Section: Engagementmentioning
confidence: 99%
“…One LR, Jay, visited Cape Town to discuss with Thomas design issues and first versions of Audio Repository Bidwell and Siya 2013). They spoke of the contrast of the city and Mankosi (Bidwell et al 2013a), of Thomas' experiences in designing and evaluating MDSA (see: Bidwell and Reitmaier et al 2010;Reitmaier et al 2011;Reitmaier 2012) and Jay's experiences in trialling and teaching inhabitants to use MXShare. They also spoke about how Audio Repository would be introduced.…”
Section: Local Researchers and Other Inhabitantsmentioning
confidence: 99%
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“…The AR approach on the other hand operates at a higher level and it encourages designers to engage with the target community (while including them as participants). The process of participation requires that activities be used only in identifying locally relevant problems without placing any emphasis on technology aspects (Maunder et al, 2007;Bidwell et al, 2010). The difference between a typical AR approach and one that emphasizes participation is that AR requires the designer to collaborate with the target community whereas the participatory variant requires both the designer and the community to be in agreement as to: a.…”
Section: Participatory Action Researchmentioning
confidence: 99%