“…We studied the user interaction, and report preliminary results on the efficacy of the game regarding training memory, executive functions, and efficacy expectations. In line with previous findings (Mol et al, 2021;Schwind & Henze, 2018), the older adults in our study preferred simple designs and rejected infantilized and hyper-realistic appearances for both backgrounds and avatars. In addition, our participants explicitly rejected violent video games, coinciding with the results of previous studies (Blocker et al, 2014;McKai & Maki, 2010) and the little interest such games arouse in older adults (Cota et al, 2015).…”