“…For example, testing children requires special consideration, and experimental tasks must be specially designed to suit younger minds, most often by having them play games. There are many quite sophisticated examples of gamelike experiments for children, including "Dragon Master" (Metcalfe, Kornell, & Finn, 2009), "Frog Game" (Dunbar, Hill, & Lewis, 2001), and spaceships (Spencer & Hund, 2002, 2003; for more examples, see Berger, Jones, Rothbart, & Posner, 2000;Droit-Volet, Tourret, & Wearden, 2004;Kujala, Richardson, & Lyytinen, 2010;Ploog, Banerjee, & Brooks, 2009;Stevenson, Sundqvist, & Mahmut, 2007;Yildirim, Narayanan, & Potamianos, 2011). Other researchers working with children have simply presented an unaltered experimental task to the child as if it were a game.…”