2011
DOI: 10.1016/j.csl.2009.12.004
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Detecting emotional state of a child in a conversational computer game

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Cited by 81 publications
(43 citation statements)
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“…In comparison to the values of neutral statements, there was a significant difference in the pitch of statements classified as cues and concerns by the VR-CoDES. The statistical difference, higher f0 averages, indicates a trend consistent with the literature that individuals use an increase in the pitch of their voice when speaking with anxiety or other emotional arousal [13][14][15][16][17][18][19]. It is difficult to assign a level that would be considered a clinical difference.…”
Section: Discussionsupporting
confidence: 51%
See 1 more Smart Citation
“…In comparison to the values of neutral statements, there was a significant difference in the pitch of statements classified as cues and concerns by the VR-CoDES. The statistical difference, higher f0 averages, indicates a trend consistent with the literature that individuals use an increase in the pitch of their voice when speaking with anxiety or other emotional arousal [13][14][15][16][17][18][19]. It is difficult to assign a level that would be considered a clinical difference.…”
Section: Discussionsupporting
confidence: 51%
“…Reviewing the literature on vocal characteristics of human affect, fundamental frequency of pitch (f0), has been identified as one of the most reliable tools, essential for detecting emotional arousal using the voice [13][14][15][16][17][18][19]. However, no study has yet used this objective measure of emotional distress to characterise patient concern in the clinical oncology setting.…”
Section: Fundamental Frequency Of Pitch (F0)mentioning
confidence: 99%
“…For example, testing children requires special consideration, and experimental tasks must be specially designed to suit younger minds, most often by having them play games. There are many quite sophisticated examples of gamelike experiments for children, including "Dragon Master" (Metcalfe, Kornell, & Finn, 2009), "Frog Game" (Dunbar, Hill, & Lewis, 2001), and spaceships (Spencer & Hund, 2002, 2003; for more examples, see Berger, Jones, Rothbart, & Posner, 2000;Droit-Volet, Tourret, & Wearden, 2004;Kujala, Richardson, & Lyytinen, 2010;Ploog, Banerjee, & Brooks, 2009;Stevenson, Sundqvist, & Mahmut, 2007;Yildirim, Narayanan, & Potamianos, 2011). Other researchers working with children have simply presented an unaltered experimental task to the child as if it were a game.…”
Section: Introductionmentioning
confidence: 99%
“…As an intermediate, elicitation and Wizard-Of-Oz methods (WOZ) can be used to collect (semi-)spontaneous emotional speech. Elicitation methods include watching movie clips (e.g., Lang [102]), listening to music (e.g., Wagner et al [204]), and playing games (e.g., Kim et al [91], Johnstone [88], Yildirim et al [216], Merkx et al [118], Truong et al [191]). Wizard-Of-Oz methods include interaction with a virtual character (e.g., Cox [46]) or spoken dialog system, see e.g., Ang et al [6], Batliner et al [16,15].…”
Section: Data Acquisition and Annotationmentioning
confidence: 99%