2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581262194646
|View full text |Cite
|
Sign up to set email alerts
|

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials

Abstract: When persons interact with the environment and experience or witness an error (e.g. an unexpected event), a specific brain pattern, known as error-related potential (ErrP) can be observed in the electroencephalographic signals (EEG). Virtual Reality (VR) technology enables users to interact with computer-generated simulated environments and to provide multi-modal sensory feedback. Using VR systems can, however, be error-prone. In this paper, we investigate the presence of ErrPs when Virtual Reality users face … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
10
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
2
2
1
1

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(10 citation statements)
references
References 35 publications
0
10
0
Order By: Relevance
“…Other studies have pursued similar machine-learning approaches, with ERP correlates of movement error attribution to oneself or another VR agent yielding a single-trial classification accuracy of 73% (Dimova-Edeleva et al, 2022), and ERP correlates of visuospatial tracking errors reaching a singletrial classification accuracy of 85% (Si-Mohammed et al, 2020). In the study by Si-Mohammed and colleagues (2020), two other types of VR errors (erroneous feedback and visual anomalies in the background) could not reliably be detected at the level of the users' EEG.…”
Section: Discussionmentioning
confidence: 99%
“…Other studies have pursued similar machine-learning approaches, with ERP correlates of movement error attribution to oneself or another VR agent yielding a single-trial classification accuracy of 73% (Dimova-Edeleva et al, 2022), and ERP correlates of visuospatial tracking errors reaching a singletrial classification accuracy of 85% (Si-Mohammed et al, 2020). In the study by Si-Mohammed and colleagues (2020), two other types of VR errors (erroneous feedback and visual anomalies in the background) could not reliably be detected at the level of the users' EEG.…”
Section: Discussionmentioning
confidence: 99%
“…They could show that the EEG responded to increases in task load that were not detectable from purely behavioral data. Si-Mohammed et al [29] detect and differentiate another class of interaction obstacles from EEG, namely visualization errors in VR, such as tracking errors or background anomalies. They show that by exploiting so called error potentials, tracking errors can be detected robustly, while other types of errors could not be identified.…”
Section: Related Workmentioning
confidence: 99%
“…Therefore, ErrPs can be used to improve BCIs' performance either in a corrective manner, by allowing corrective actions, or in an adaptive manner, by reducing the possibility of future errors [7][8][9][10][11]. The real-time detection of ErrPs is pertinent in BCIs used by persons with motor impairments and also in applications targeting healthy users [12][13][14][15]. The incorporation of ErrPs' detection in a BCI promotes a smoother interaction with its user.…”
Section: Introductionmentioning
confidence: 99%