2016 IEEE Conference on Computational Intelligence and Games (CIG) 2016
DOI: 10.1109/cig.2016.7860441
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Detection and labeling of bad moves for coaching go

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Cited by 4 publications
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“…Another improvement could be the addition of a coach/tutor AI that provides tips to the player throughout the game. This could include advice about what moves to make, or feedback on why certain moves were good/bad [11]. This could be achieved using our learned heuristics, by detecting if a different move would have given a higher state evaluation.…”
Section: Future Workmentioning
confidence: 99%
“…Another improvement could be the addition of a coach/tutor AI that provides tips to the player throughout the game. This could include advice about what moves to make, or feedback on why certain moves were good/bad [11]. This could be achieved using our learned heuristics, by detecting if a different move would have given a higher state evaluation.…”
Section: Future Workmentioning
confidence: 99%