2021
DOI: 10.1177/15554120211034408
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Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry

Abstract: Developer credit has been a contested issue in the video game industry since the 1970–80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The negotiations over what constitutes a noteworthy contribution to video game development are ongoing and play out in the unregulated space of in-game credits. Here, some creators get top billing akin to film and television credits, while others struggle to be recognized for their work. By analyzing in-game credits of 10… Show more

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Cited by 8 publications
(7 citation statements)
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“…Paratext can act as an extension of the player's gaming experience, reconfiguring and assigning additional meaning to choices, behaviors, and mechanics beyond the original vision of the developer. Employed in fan communities as an essential aspect of expressing a work's meaning or value, paratext in gaming is most frequently articulated through the recording of unique play histories and related discussions, which publicize narratives of player experience (Mukherjee, 2015;Geraghty, 2015;Švelch, 2017). In the case of gaming, this content can also be understood as an affective force capable of shaping cultural discourse.…”
Section: Methodologiesmentioning
confidence: 99%
“…Paratext can act as an extension of the player's gaming experience, reconfiguring and assigning additional meaning to choices, behaviors, and mechanics beyond the original vision of the developer. Employed in fan communities as an essential aspect of expressing a work's meaning or value, paratext in gaming is most frequently articulated through the recording of unique play histories and related discussions, which publicize narratives of player experience (Mukherjee, 2015;Geraghty, 2015;Švelch, 2017). In the case of gaming, this content can also be understood as an affective force capable of shaping cultural discourse.…”
Section: Methodologiesmentioning
confidence: 99%
“…Many games come with some sort of crediting of the creative team that developed the game, but it is rare that they are identified in the purchased product (box, inlay card or digital download information). There are limited regulatory or industry-standard guidelines relating JD 78,6 to crediting in video games ( Svelch, 2021), and as such, there is inconsistency in the means of delivering and formatting that information. Perhaps most often, the game may have credits embedded within it, which are accessible either through the game's play menu or, in some cases, only after reaching the end of the game.…”
Section: Corporate/studio Authorshipmentioning
confidence: 99%
“…60-62), which increases the number of individuals who could be identified as creative contributors and potentially makes the daylighting of that credit more unlikely (since it might not place one or the other company in the best light). Outsourcing of aspects of game development to subcontractor companies is common for some game studios ( Svelch, 2021;Martin and Deuze, 2009), and the details of credit for those elements may not be made public. If the game is based on a pre-existing intellectual property concern (e.g.…”
Section: Corporate/studio Authorshipmentioning
confidence: 99%
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