2017
DOI: 10.1007/978-3-319-71649-7_15
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Developing a 2048 Player with Backward Temporal Coherence Learning and Restart

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Cited by 9 publications
(10 citation statements)
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“…Several computer players have been developed for Game 2048. The most widely used and successful approach is based on Ntuple networks (NTNs) trained by reinforcement learning methods [11], [15], [25], [29]. Neural networks (NN) are also popularly used in the development of Game 2048 computer players [1], [6], [9], [21], [26], [27], [28].…”
Section: Current Game 2048 Playersmentioning
confidence: 99%
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“…Several computer players have been developed for Game 2048. The most widely used and successful approach is based on Ntuple networks (NTNs) trained by reinforcement learning methods [11], [15], [25], [29]. Neural networks (NN) are also popularly used in the development of Game 2048 computer players [1], [6], [9], [21], [26], [27], [28].…”
Section: Current Game 2048 Playersmentioning
confidence: 99%
“…The feature weights are adjusted by reinforcement learning methods. For Game 2048 players, the temporal difference learning (TD learning) was commonly used [25], [29], [32], and then a learning-rate-free variant (temporal coherence learning; TC learning) was introduced [11], [15]. Due to the characteristics of the game, biasing the training actions to learn sometimes improves the performance such as carousel shaping [11] and restart strategy [15].…”
Section: Players Based On N-tuple Networkmentioning
confidence: 99%
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