“…Moreover, the result of this systematic literature review also showed students' creativity should be encouraged in designing an education platform. However, several studies (Su and Cheng, 2013;Topirceanu, 2017;Alsulaimani, 2022;Nousiainen et al, 2021;Gilyazova & Zamoshchanskii, 2020) have highlighted how gamification aids student creativity by developing and implementing several activities that enhance students social behaviors, logical reasoning, critical thinking abilities, the development of cognitive abilities, the improvement of concentration and attention levels, the development of complex thinking and strategic planning abilities, the support of multidisciplinary learning, and the enhancement of motivation for learning. Additionally, Zafar et al (2018) and Alsulaimani et al (2022) explained that the overall academic performance of students improved in gamified learning systems because gamification allows students to learn at one's personal momentum, observe, and control learning activities owning it to the fact that they are eager to complete each subtask in order to receive digital incentives.…”