2017
DOI: 10.1007/s12369-017-0450-7
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Developing a Prototyping Method for Involving Children in the Design of Classroom Robots

Abstract: Including children in the design of technologies that will have an impact on their daily lives is one of the pillars of user-centered design. Educational robots are an example of such a technology where children's involvement is important. However, the form in which this involvement should take place is still unclear. Children do not have a lot of experience with educational robots yet, while they do have some ideas of what robot could be like from popular media, such as BayMax from the Big Hero 6 movie. In th… Show more

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Cited by 18 publications
(7 citation statements)
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“…Their primary products are geared toward combating loneliness and social isolation, especially for children and older adults (No Isolation 2019). The classroom as an arena for robot-human interaction and co-production, is not new (Obaid et al 2018), but it is important to keep in mind that the primary user of AV1 is only at the school through teleoperation while physically being in their own home or at the hospital.…”
Section: The School Robot Av1mentioning
confidence: 99%
“…Their primary products are geared toward combating loneliness and social isolation, especially for children and older adults (No Isolation 2019). The classroom as an arena for robot-human interaction and co-production, is not new (Obaid et al 2018), but it is important to keep in mind that the primary user of AV1 is only at the school through teleoperation while physically being in their own home or at the hospital.…”
Section: The School Robot Av1mentioning
confidence: 99%
“…While interaction designers envisioned a small or child-sized non-gendered animal-or cartoon-like robot, with clear facial features to express emotions and social cues, children envisioned a bigger humanmachine robot. Based on this first study, they developed a design toolbox (Robo2Box) [15] that included the most common design elements found in both the drawings and the focus group discussions (from both children and interaction designers), in addition to several design elements identified by Woods [16]. Their intention with the Robo2Box was to support children's involvement in the co-design of a classroom robot by removing the need to rely on drawing skills, and by offering children inspiration from other children, the literature, and interaction designers.…”
Section: Co-design Of (Educational) Robots With Childrenmentioning
confidence: 99%
“…A promising solution appears to be the involvement of various stakeholders, and end-users of the SAR in particular, to define their requirements. Indeed, there is evidence for stakeholders' involvement in the participatory design of SARs for educational purposes [6][7][8][9][10]. However, these participatory design approaches are scattered and bewildering.…”
Section: Introductionmentioning
confidence: 99%
“…However, these participatory design approaches are scattered and bewildering. They usually focus on one aspect of SAR such as the social role [7] or the embodiment of the robot [6,[8][9][10], omitting other features such as the sophistication of interaction, which refers to interactive modalities employed in SAR such as speech or gestures. Hence, the existing evidence allows the developers to build a SAR for educational purposes considering the stakeholders' requirements only for a few design features.…”
Section: Introductionmentioning
confidence: 99%